Tag Archives: GBA

More development fun

I’m waiting for some fun pieces of hardware to be delivered. I’ve ordered a1 gig CF card for my digital camera, a Max Media Launcher and a GBA Movie Player.

The CF card goes in my camera, the old CF card goes in the GBA Movie Player which goes into my Nintendo DS. The Max Media Launcher also goes into my DS. Code I write goes on my CF card and… Continue reading

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Shooty

As you may have realised from the mass of status messages, Shooty has been finished :)

For my next effort I think I’ll try a nice puzzle game. I discovered Ishido the other day and really like the way you have to match either shapes or colours.

I’m going to re-learn SDL I think, get something working on that and then attempt to port it to my Zodiac. Zodiac dev looks quite… Continue reading

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Shooty now has sound

Lots of sound. Everything that happens causes some sort of sound to be made. So if you die, kill something, something tries to kill you, or you just bounce off something you’ll hear a suitable sound.

Apart from a few bugs with the particles code and the small problem that you can create bullets that don’t move, all is going well… Continue reading

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Shooty, Public Release 1

Finally, after a year of farting around with the code, learning new things and getting confused, I have something to release.

Now, because it’s a pain in the bum uploading files to my website, you can grab the code from Llamasoft’s Programming forum.

I am now officially entering “eye candy” mode. The game is complete. It just needs to look nice now. That’s where vectors, particles and some non-trig come in. I… Continue reading

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Sparkles!

Just got the Robotron-style effect working in Shooty. Runs at a nice speed too :) I discovered that if I turn off the screen-erasing every frame the explosion looks rather cool. Once I work out how to clear the screen pixel-by-pixel, erasing only the ones I draw, the effect will have several different modes – vertical Robotron style, horizontal Robotron style, Defender ‘explode into an expanding shape’ style, and whatever… Continue reading

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